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Image source: VirtualRealityPop.com
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Virtual reality is software designed to be immersive. It uses a massive headset to fill one’s entire field of view with an image, and its responsive nature enables participation in a virtual world. It’s used for virtual offices, events, products, and more, and with the technology people can preview designs scaled to real, life-size environments as well as depth.
VR experiences can be roughly segmented into three: active, semi-active, and passive. Active VR allows the viewer to interact with the environments, whether when killing the bad guys or solving puzzles. Semi-active is seen in a 360-degree video with hotspots where someone can choose to follow a character or unravel the next part of the experience, while passive VR pertains to a 360-degree video where the user can turn his head to watch the action at any compass point – and yet cannot influence what happens in front of him.
Image source: Reuters.com
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The future of VR design is limitless. Facebook sees its future as a “metaverse,” where instead of posting updates to each other, people actually walk along a virtual street and talk to each other. Microsoft is developing Holo Lens, while Magic Leap is showcasing a tiny projector shooting images directly onto one’s eyes.
VR enables designers a more realistic and detailed rendering of objects, allowing close-up encounters with virtual objects and the ability to move back from them. But how VR actually affects design remains to be seen, as the ever-changing technology dictates it’s always a little early to tell.
Daniel Volitich is a student at San Francisco College of the Arts taking up Animation. He is a pop culture geek who enjoys video games, animation, films, and comic books. Learn more about his passions on this page.

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